High score: 170 [Easy]
dramaticbox
Recent community posts
This game is very fun and really impressive! :D Makes me think of Space Harrier and stuff. And that is VERY cool, especially for a little ol' score/survival challenge like this.
One small problem, though; ice cubes seem to desync the sprite-health connection. In fact, touching ice while at full health just shuts off sprite changes altogether! This leaves you with little idea of how many more screwups you can make, as well as how badly you need another ice stack :(
Overall, 4.5/5 stars, since the above issue is the only flaw I can really think of. Correcting it would make the experience just about flawless ;) We can't do fractional stars though, I'll round it up to a 5 for you~
After a bit of testing, I think ! figured out what causes it! :O I found that freezers only fail to trigger when you try to move onto one on the same turn that your sprite would change to the next smaller one! It seems like the function that handles shrinking has priority over the function that handles freezing, which causes the latter to be skipped over, since you can't both shrink and grow in the same turn. So fixing it should be a simple matter of having the two switch placements in the code, yeah?
Awww! What a cute little platformer! ^^ Everything's so charming about it, especially the player character! I love the little ice cube guy to pieces <3 The mechanics are also very intriguing and make for a very unique foundation for an otherwise simple platformer game~ 5/5 stars easily! :D
...except WHY DOES THE SCREEN KEEP UNTILTING WHEN YOU JUMP! D:< IT KILLS YOUR SPEED JUUUST ENOUGH TO MAKE YOU END UP JUUUUST SHORT OF YOUR PROJECTED JUMP PATH AND IT CAUSES SO MANY DEATHS THAT OTHERWISE WOULDN'T HAPPEN! >.< I JUST WANNA SEE WHAT'S NEXT T0T
Pretty please fix this, I wanna love this game so, so badly ;~; Until then, 4/5 for now u.u
The game is fun as hell! :D Excellent concept and excellent execution. The smoothness and polish are well above that of the average fare for a mini jam. Well done! <3
...Except the stupid E key doesn't work half the time! D:< I swear, by the end I sounded like a dang monkey, verbally begging "E! E! E!" of my computer XD
I feel like this would greatly benefit if 'pick up' was left-click like 'throw' (or, alternatively, right-click). That way, you could more seamlessly go from freezing a guy to picking them up to throwing them. Be more intuitive, y'know? Plus, then you wouldn't have to take your index finger off the movement keys just to perform that step of things, meaning you could more easily grab a frozen enemy 'on the fly' while making your way over to the guy(s) you want to throw it at, resulting in better flow and better action that's more conducive to the fast-paced nature of the game.
It's only a minor clunk in what's otherwise a highly entertaining arcade challenge :) but the degree to which it inhibits the flow of combat quickly adds up over time :( All in all though, the game is very much an outstanding show! ^^ And I'd love to see how that quick controls adjustment would change things :o
Very nice prototype! Quite fun and fluid! Good work so far~
If I could give a bit of advice, I'd work on the wall jump controls. Maybe have it where the control to drop from clinging to a wall is down by pressing the down arrow key rather than simply letting go of the key they used to get on the wall; that way, they can let go of the arrow key before they wall jump, avoiding the pesky situation where the arrow key they were using to cling pulls back the first bit of their wall jump.
Sorry if that was hard to understand, lemme know and I can try to phrase it more clearly ^^;
I absolutely adore this game and its themes & messages, as mentioned in my review. It really touches the heart.
That said, may I ask what for a complete list of the controls? I feel like there's some things I'm supposed to know how to do that I don't, and other things I seem to be doing on accident. For example, is there a pause key? Are there use/interact commands besides E?
I think it's splendid that you're still dedicated to making progress on this project after all this time. I noticed the last update was only 11 days ago.
A lot of people on itch tend to indefinitely forget about their aspirations for a given in-progress game when a new idea strikes them. It's refreshing to see someone continuing to work toward their plans for making a game whole, even after over 6 years! Keep it up~
The game window is too large for your screen, and zooming out or going fullscreen causes the game window to get cut off at the left and right :(
In addition, I feel like there should be some semblance of an interface. It would be very helpful in managing ammunition if we could see how many vegetables we currently have, and if there was a score counter we could follow along with as we collect points.